Till Marzahn
Till Marzahn
Prop and Environment Artist @ elite3d | Dekogon Contributer
Valencia, Spain

Summary

I studied Game Development at the SRH Hochschule Heidelberg, Germany. During this time I was involved in several projects, mainly focusing on the creation of 3D assets for real time game environments. Since then I have been working for different studios, mostly as a 3D Generalist or doing props. I am a member of the Dekogon Artist Collective and I recently joined elite3d in Valencia working as a Prop- and Environment Artist.

Of course I have a strong passion for making and playing great games, with an awareness of current titles and industry trends.

Skills

Rendering3D ModelingCharacter ModelingDigital SculptingHard Surface ModelingLow-poly ModelingProp ModelingTexturingUV MappingHigh-poly ModelingGraphic DesignPBR TexturingPhysically Based RenderingTexture Baking

Software proficiency

3ds Max
3ds Max
Maya
Maya
Photoshop
Photoshop
Substance Painter
Substance Painter
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
Quixel Suite
Quixel Suite